Lens Matched Shading and Unreal Engine 4 Integration (Part 3)
The last post about LMS and UE4 integration, this time we focus on some important optimization strategies. The original post can be viewed here.
The last post about LMS and UE4 integration, this time we focus on some important optimization strategies. The original post can be viewed here.
Continuing the seris on LMS and UE4 integration, this time we take a deep dive into the details of integration into UE4. The original post can be viewed here.
Recently I have published a seires of articles on developer.nvidia.com about Lens Matched Shading and its integration into Unreal Engine 4. I am also reposti...
Welcome to my new site! I created my previous website edxgraphics.com in 2012 to serve as my portfolio when I was applying grad school. And I’ve been sporadi...
Recently I have been re-writing my own GUI library. This time I took an immediate mode approach rather than the traditionally “retained mode”. I am quite hap...
Recently I have implemented irradiance caching in the renderer I have been independently developing, EDXRay. This enabled the renderer to synthesize noiseles...